State of New Jersey, Department of Education

Classroom Activity by NJ Educators

**Title and Author**

Domino Dealer

MECHANICAL ENGINEERING
Technology Education
11-12th Grade

Name: Philip Hammel
School: Hunterdon Central Regional High School
District: Hunterdon Central
County: Hunterdon
**Objectives** **Standard**

Upon completion of this activity, the students will be able to:

  1. Identify and explain in writing the various simple machines that are part of the entire "Domino Dealer" mechanism.

  2. Calculate the speed of the DC motor by using related mathematical and scientific processes.

  3. Utilize CAD to draw the power or "line-of-drive" that moves the mechanism across a surface.

  4. Assemble a design portfolio of his/her findings and research involved in solving this challenge.

  5. Present the findings to the class in an organized and professional manner using various audio and visual presentation techniques.
Content Area Standard Grade Strand CPI
Technological Literacy 8.2 12 A
B
2
1
3
4
6
2
Career Ed. & Consumer, Family, and Life Skills
9.2 12 A
B
C
F
1,3
2
2
4,5
Language Arts Literacy 3.1 12 D
E
F
G
H
1
1
3
1,9,10
1
Language Arts Literacy 3.2 12 B
C
4
1,3,4
Math 4.1
12
B
1,2,4
Math 4.5 12 A
B
C
1,2,5
1,2,3
3
**Goal/Overview/Purpose/Summary**

GOAL
To have the students become mechanically inquisitive and be able to identify and "think through" a problem. Students consciously solve a problem by organized research rather than by trial and error methods. Students must calculate the speed in RPM's of the drive motor of the "Domino Dealer" toy.


OVERVIEW
The school purchased a mechanical toy called, "The Domino Dealer" which, when set-up, moves across a table or floor automatically setting-up dominoes in an evenly spaced line. The toy is constructed of clear acrylics so all mechanical moving parts may be viewed.


PURPOSE

The purpose of this lesson is to challenge the students to observe many different simple machine mechanisms operating in concert to produce movement in the toy mechanism. Speed is calculated. CAD drawings demonstrate method and movement.

NOTE

This activity can be done with various mechanical toys; not just the "Domino Dealer". Any mechanism that affords movement with some type of mechanical mechanism will build student interest and spark in students a sense of challenge.


**
Activity
**

The students are first handed an activity packet which includes the following:

  • One "Domino Dealer" toy with batteries;
  • A cartridge for the toy filled with plastic dominos;
  • A reading packet that includes various articles on "reverse engineering", toys and engineering; and
  • A packet of related mathematical, scientific, and technological information that will help the students better understand mechanical advantage, gear functions, and transfer of power through a power train.

The class is challenged to calculate the speed of the mechanism's DC motor. The teacher groups students in teams of two. Students are instructed to start reading their materials, collecting pertinent information, and organizing that information in the form of a design portfolio. I prefer to follow design loop format which includes a) defining the problem; b) brainstorming; c) researching and generating ideas; d) identifying criteria and specifying constraints; e) exploring possibilities; f) selecting an approach; g) developing a design proposal; h) making a model or prototype, i) testing and evaluating the design using specifications; j) refining the design, and k) communicating processes and results. This part of the activity takes approximately two 80-minute block periods. The students are not allowed to disassemble the toy. I have some mechanisms already totally disassembled for inspection.

Some items needed for the students to be successful at this activity are:

  • stop watches;
  • magnifying glasses; and
  • rulers.

Once each group has found the speed of the motor, the group posts their findings on a board along with the other group findings. The real learning begins at this point. Students will start to question each other as there may be different answers derived. Once all groups have posted their answers, it is a good time to reorganize the class and ask the groups to defend their findings. When the smoke clears, give the correct answer, and explain how that answer was found. There are many different ways to solve this problem. I encourage the students to "show me" other ways to find the same answer.

To add some excitement to this activity, I distribute another challenge activity that has the students "play" with the mechanism to design a system that will make the mechanism set-up the dominoes in a crooked line and at the end of its travel, knock the entire line down. This takes another set of two 80-minute block periods. This design work is also documented. The end results of both of these activities are carefully thought-out and documented, not at all "guess your best."


**
Assessment**

(must "match" objectives!; include rubric if possible).

The students are assessed in the following manner:

  • The portfolio is graded as 50% of the total project and must show proof of:
    Brainstorming
    Drawing and Sketching/Includes explanation of simple machines used in Domino Dealer mechanism
    Computer Applications/CAD to draw "line-of-drive"
    Application of the Design Loop/Calculate speed of DC motor
    Design portfolio
    Presentation to the class
    Self Evaluation

  • Final project is graded as 25% of the total project in terms of:
    Workmanship
    Manipulation of Tools, Time, and Materials
    Degree of Completeness

  • Student participation is graded as 25% of the total points in terms of:
    Self Evaluation
    Teacher Expectation
    Clean-up
    Tardiness
    Time Management
    Safe Working Habits

**Additional Info**

Mechanical advantage:
http://www.cpo.com/CPOCatalog/RP/rp_b1.htm; http://www.ceeo.tufts.edu/robolabatceeo/k12/classroom/mechanical_advantage.asp;
http://www.fact-index.com/m/me/mechanical_advantage.html

Torque and the Mechanical Advantage of Levers: http://www.cpo.com/CPOCatalog/GL/gl_b1.html
Reverse engineering: http://www.chillingeffects.org/reverse/