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Classroom
Activity by NJ
Educators
**Title
and Author**
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The World Series of Mechanisms
High School Level
Technology Education
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Name: Sherry Roses
School: Howell High School
District: Freehold Regional High School
County: Monmouth
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| **Objectives** |
**Standard** |
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The student will:
- Understand and apply the elements of the problem
solving design loop to design a solution to the
challenge assigned.
- Brainstorm and generate multiple solutions
to a technological problem.
- Analyze and compare the solutions presented
in order to select the one that best solves the
design brief.
- Construct and test a working model and a prototype
of design solutions using tools and other resources.
- Apply appropriate safety rules when using equipment
to solve a design challenge.
- Record and store all information and data for
each technology learning activity in a paper
journal.
- Experiment with various materials in order
to understand the strength of various materials.
- Apply math and science concepts in computing
and understanding the concepts of mechanical
advantage, velocity ratio, levers, and gear ratios.
- Incorporate 4 mechanical elements or simple
machines into their final design solution.
- Recognize the historical significance of mechanisms
and machines.
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| Content Area |
Standard |
Grade |
Strand |
CPI |
| Technological Literacy |
8.2 |
12 |
B |
3,4,5,6 |
Technology
Education
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|
12 |
A
|
3 |
| Science |
5.4 |
12 |
C
|
1 |
| Language Arts Literacy |
3.1 |
12 |
H |
1,3 |
| Language Arts Literacy |
3.2
|
12
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A
B
C
|
1,4
4
1 |
| Language Arts Literacy |
3.4 |
12 |
B |
1 |
| Math |
4.1 |
12 |
B
C |
1
1 |
| Math |
4.2 |
5
12 |
D
D |
4
1,2 |
| Math |
4.4 |
12 |
A |
3,5 |
National Standards for Technological Literacy
Standard 1: The Nature of Technology - Students
will develop an understanding of the characteristics
and scope of technology.
Standard 6: Technology & Society - Students
will develop an understanding of the role of society
in the development and use of technology.
Standard 9: Design: Students will develop
an understanding of engineering and design.
Standard 10: Design: Students will develop
an understanding of the role of research and development,
invention and innovation, and experimentation in
problem solving.
Standard 11: Abilities for a Technological
World - Students will develop the abilities to
apply the design process.
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**Goal/Overview/Purpose/Summary**
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Mechanisms and mechanical systems can be found in many
products and devices. Mechanisms help extend human capability
by creating some desired output motion or force. This
unit will introduce mechanical concepts, including basic
calculations used to describe how a system will function.
Throughout history, people have used mechanisms to help
solve technological problems. Mechanisms play an important
role in shaping our technological society. In addition,
this unit will reinforce the concepts of the problem
solving design loop.
Activities to Achieve the Objectives:
Please note: Activities highlighted in red are HSPA skills.
- Students will follow a teacher PowerPoint that provides
an introduction to mechanisms.
- The teacher will provide a demonstration on the safe
use of the drill press.
- The student will pass a written safety test on the
drill press with 100% accuracy.
- Students will watch a teacher demonstration on the
safe use of various cutting hand tools including the
coping saw and X-Acto miter box.
- Students will individually design and construct a
mechanical baseball player that can hit a ping-pong
ball off a "T" to score points. The design
must incorporate at least three mechanical elements
(lever & crank, wheel & gears, the cam, the
screw, things that transmit tension or compression
and things that transmit intermittent motion).
- Students will brainstorm ideas and develop thumbnail
sketches of at least 4 different alternate solutions
to the design challenge.
- Students will be required to submit an analysis of
the 4 designs before choosing a single player to design.
- Students will follow through with their design challenge
utilizing the design loop. Notes will be taken in their
journals as to what modifications were made during
the pre-testing.
- The student team will test the solution and record
all points scored during the "World Series of
Mechanisms" on a data sheet. Math skills and a
calculator will be utilized to calculate the batting
averages of all players. (HSPA skills.)
- Each student will complete a written self-evaluation
form after completing the "World Series of Mechanisms" Technology
Learning Activity (TLA) full sentence structure and
grammar will be stressed (HSPA).
- Students will organize their paper journals according
to the check sheet provided for 50 points of their
first marking period grade. (A paper and electronic
journal must be kept by each student.)
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**Activity**
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The World Series of Mechanisms - Technology
Learning Activity (TLA) #2
A TLA incorporating simple machines and mechanisms
By Sherry Roses
BACKGROUND:
The World Series is between the American League Champions INFO
and the National League Champions. The team that wins the best
of 3 series will be declared the new World Champions of Mechanisms.
Each of you are players in the series, and it will be up to you
to contribute to your team by being the best batter you can be
by designing an effective player.
DESIGN BRIEF:
To design and construct a baseball player that can hit a baseball
(ping pong ball) as far as possible to score points incorporating
at least 3 of the 6 simple machines in your design.
MATERIALS:
Consumable materials that can be used in the construction of your
player
2 - 3.5 oz. plastic bathroom cups
1 - 9/16" steel staple
1 - clothespin-spring loaded type
2 - paper clips (1 large, 1 small)
2 - brass plated paper fasteners
2 - rubber bands of your choice
1 - steel t-pin
6 - skill sticks
3 - tongue depressors
3" weather stripping tape
6" piece of conduit tape
1 - safety pin
1 - pipe cleaner
1 - 12" piece of string
1 - 2" X 2" piece of foam core board
1 - sewing bobbin
1 - piece of your choice from the scrap wood bag
1 - screw
1 - metal spring
1 - piece of masonite 4" X 4"
hot glue
Elmer's white glue
EQUIPMENT:
Not to be used in the construction:
Cool melt glue gun
X-Acto knife and cutting mat
steel ruler
baseball ping pong ball
2 "stadiums" the size of the octagonal work tables
scissors
pliers
drill press
coping saw
DESIGN:
- You will be divided into 2 teams, (American League
Champions and the National League Champions)
- Each student on the team will be responsible for designing
and building one player for his/her team. You may only
use the materials and equipment provided to you. You
DO NOT have to use all the materials.
Note: The class is divided
in half no matter what the size. I have
had classes of 20 to 24 and just divided
them in half.
- The bags provided for you to hold your materials may
not be used in construction.
- You will be required to submit 4 thumbnail sketches
as well as 1 final, annotated color rough sketch of your
player.
- Your player may be colored, but your name and number
must be identified somewhere on the player. Use team
colors when decided.
- Each player not utilizing at least 3 simple machines
will be put on the disabled list and not be eligible
to play and score for your team.
- The bat must be made from the materials given to you.
It can be a part of your player or a separate entity.
- The player cannot be moved by hand to swing the bat.
You must use one of the six simple machines to operate
your player (i.e. a lever, pulley etc.)
- Your player's feet (base) must fit in the batters box.
Failure to fit in the batters box will place you on the
disabled list and ineligible to play for your team. The
batter's box is 3" X 3". The player can extend
beyond the batter's box provided that no other parts
touch the ground. You may tape your player down at each
up to bat.
- The ball will be hit off of a tee 2" high. If
you knock the tee over during a hit, it will count as
a strike. Foul balls will count as a strike. You cannot
be called out on foul balls. Three strikes and you will
be called out.
MAY THE BEST TEAM WIN! The only way to fail is if you
fail to try!
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**Assessment**
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(must "match" objectives!; include rubric
if possible)
Assessment of Student Achievement on Objectives
- Each assignment will be weighted and assigned a possible
point value. Students will earn grades based on effort
and quality of assignments completed.
" Annotated color rough sketch = 15 points. Data score sheet = 25 points.
Self-evaluation sheet = 10 points.
- Writing assignments will be evaluated on correct sentence
structure, spelling, and content.
- Students earn a class participation grade based on
their time management skills, planning and implementation
schedule, and work ethic as well as their cooperative
effort in group activities.
- Students will individually complete a self-evaluation.
- Paper journals will be evaluated on the criteria of
completeness, neatness and organization (50 pts). Student
will record and document the results of each teams solution
to TLA #2. They will also use a calculator to calculate
their own and each player's batting average. (HSPA skills.)
TESTING & ASSESSMENT OF PROJECT
You will be required to score all the innings and games
by recording each player up at bat. This data sheet will
be analyzed and used as the testing section of the design
loop. A self-evaluation will also be completed at the end.
Points will be earned as follows: Infield hit = 1 run, outfield
hit = 2 runs, homerun off the table = 3 runs. The scores counts
wherever the ball first bounces. If you are called out, you will
not earn any points for your team.
- You will be called out if your ball lands in one of
the 5 ounce plastic cups placed in the field to represent
players.
- Each game will consist of each player hitting the ball
at least once. If there are 3 outs earned after each
player bats once, the game will be over. (The game will
be played until 3 outs are earned.)
- The three game series will be played as follows: Game
one will be played at _________________________ Stadium,
Game 2 will be at ________________ Stadium, and Game
3 will be at ______________________Stadium.
Your project grade will be evaluated at through your average
(AVG). .300 or above = 50 points. .200 to .299 average
= 42 points. Below .200 = 35 points. DL = 0 points. You
will also be graded on the following: Thumbnail sketches
= 10 points.
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