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NEW JERSEY REGISTER Adopted Amendments: N.J.A.C. 13:47-4.9, 6.11, 7.5, 7.28, 7.41, 7.48, 7.56, 13.1, 13.6, 13.7, 13.8, 16.1, 16.2, 19.1, 19.2, 19.3 and 19.4 Adopted New Rules: N.J.A.C. 13:47-6.25 and 20 Adopted Repeals: N.J.A.C. 13:47-6.18, 6.19 and 8.26 Proposed: May 6, 2002 at 34 N.J.R. 1629(a). Adopted: January 16, 2003 by Legalized Games of Chance Control Commission, Marilou C. Halvorsen, Chairperson. Filed: April 22, 2003 as R.2003 d.199, with a substantive change not requiring additional public notice and comment (see N.J.A.C. 1:30-6.3). Authority: N.J.S.A. 5:8-34, 5:8-51 and 5:8-61. Effective Date: May 19, 2003. Federal Standards Statement A Federal standards analysis is not required because the adopted amendments and new rules are not subject to any Federal requirements or standards. Full text of the adoption follows: << NJ ADC 13:47-4.9 >> 13:47-4.9 Licensing fees payable to the Control Commission (a)-(b) (No change.) (c) The licensing fees payable to the Commission are: 1.-11. (No change.) 12. Casino Night: $100.00 for each day of operation<<-, which includes up to five game tables. When more than five game tables are to be operated, $20.00 for each day of operation for each additional game table->>. (d) (No change.) << NJ ADC 13:47-6.11 >> 13:47-6.11 Frequency and location of games (a) No registered organization shall conduct any game(s) of chance more often than as set forth in this section: 1.-9. (No change.) 10. A casino night shall not be conducted more often than six times in any one week. (b) (No change.) (c) A license issued for the purpose of holding an armchair race or casino night shall be valid on the date of the occasion for which the license is issued beginning at 12:00 A.M. and will expire at 2:00 A.M. the next day. (d) (No change.) << NJ ADC 13:47-6.18 >> 13:47-6.18 (Reserved) << NJ ADC 13:47-6.19 >> 13:47-6.19 (Reserved) << NJ ADC 13:47-6.25 >> 13:47-6.25 Cheating: notification; liability (a) A player in any game of chance authorized by the Control Commission shall play the game solely to win and shall take no action to improve another player's chance of winning. (b) A licensee who has reasonable cause to believe that a player has acted or is acting in violation of (a) above or any other regulation included in this chapter, shall require the player to cease playing the game and shall notify the Control Commission in writing as expeditiously as possible. (c) A licensee who takes good faith action pursuant to (b) above shall not be required to refund or redeem any imitation money held by a player who improved the chances of another player or the player whose chances were improved. << NJ ADC 13:47-7.5 >> 13:47-7.5 Charge for playing bingo (a) The fee for admission to a room or place in which bingo is to be held, operated or conducted shall not exceed $5.00. This fee shall entitle a person to at least one card allowing such person to participate without additional charge in all regular games to be played on that occasion. (b) No charge in excess of $1.00 may be made for a single opportunity to participate in any special game to be played on an occasion. (c) No more than $1.00 may be charged for any extra card with which a player may participate in all regular games on an occasion. (d) (No change in text.) Recodify existing (g) and (h) as (e) and (f) (No change in text.) << NJ ADC 13:47-7.28 >> 13:47-7.28 Progressive jackpot game; sale of cards (a) No charge in excess of $1.00 shall be made for each card with which a player participates in a progressive jackpot game. (b) (No change in text.) << NJ ADC 13:47-7.41 >> 13:47-7.41 50/50 bingo game; sale of cards (a) No charge in excess of $1.00 shall be made for each card with which a player participates in a 50/50 bingo game. (b) (No change in text.) << NJ ADC 13:47-7.48 >> 13:47-7.48 Multi-color bingo game; sale of cards (a) No charge in excess of $1.00 shall be made for each card with which a player participates in a multi-color bingo game. (b) (No change in text.) << NJ ADC 13:47-7.56 >> 13:47-7.56 Predraw bingo game; sale of cards No charge in excess of $1.00 shall be made for each card with which a player participates in a predraw bingo game. << NJ ADC 13:47-8.26 >> 13:47-8.26 (Reserved) SUBCHAPTER 13. RAFFLES AND BINGO EQUIPMENT PROVIDERS; INSTANT RAFFLE EQUIPMENT PROVIDERS; ARMCHAIR RACE AND CASINO NIGHT EQUIPMENT AND PERSONNEL PROVIDERS; FEES; NOTIFICATIONS; QUALIFICATIONS << NJ ADC 13:47-13.1 >> 13:47-13.1 Application (a) An applicant desiring to provide or supply equipment or personnel for an armchair race, bingo, casino night, raffle or instant raffle for use in, or in connection with, holding, operating or conducting an armchair race, bingo, casino night, raffle or instant raffle game shall first be approved by the Control Commission. (b)-(f) (No change.) (g) Each applicant desiring to provide equipment or personnel to be used in or in connection with an armchair race, a bingo, a casino night, or a raffle shall forward together with Form 11, a non-refundable application fee of $100.00 by check or money order made payable to the order of the Legalized Games of Chance Control Commission. (h) (No change.) << NJ ADC 13:47-13.6 >> 13:47-13.6 Approval; time limitations; renewal (a) Upon notification of approval by the Control Commission, each armchair race, bingo, casino night and raffle equipment provider shall forward an annual licensing fee of $500.00 by certified check or money order made payable to the order of the Legalized Games of Chance Control Commission. The approval to supply armchair race, bingo, casino night and raffle equipment, when granted, shall be valid for one year. (b) Prior to the expiration of the current annual license period, each licensed armchair race, bingo, casino night and raffle equipment provider shall submit an application for license renewal together with the annual license renewal fee of $500.00. (c)-(f) (No change.) (g) The Control Commission may suspend or revoke the license of armchair race, bingo, casino night and raffle equipment providers or manufacturers and distributors of instant raffle equipment issued by the Commission, after an opportunity for a hearing pursuant to the Administrative Procedure Act, N.J.S.A. 52:14B-1 et seq., and the Uniform Administrative Procedure Rules, N.J.A.C. 1:1, for any violation of the Bingo Licensing Law, the Raffle Licensing Law, the Amusement Games Licensing Law, this chapter or any other relevant law. << NJ ADC 13:47-13.7 >> 13:47-13.7 Certification (a) Within 48 hours after agreeing to provide armchair race, casino night or raffle equipment or personnel to a licensee, except when provided in compliance with N.J.A.C. 13:47-8.14(b)4, and whether or not a charge is made by the supplier, the armchair race, casino night or raffle equipment provider shall send to the Control Commission a certification as to the following: 1.-5. (No change.) (b)-(c) (No change.) << NJ ADC 13:47-13.8 >> 13:47-13.8 Providing armchair race, bingo, casino night or raffle equipment and personnel; restriction (a) No person approved by the Control Commission to provide equipment or personnel for use in or in connection with the conduct of an armchair race, bingo, or casino night or raffle game shall provide such equipment or personnel to any person not registered with the Control Commission and licensed by the municipality in which the activity is held, operated or conducted. (b) An equipment provider who provides equipment or personnel for use in or in connection with the conduct of an armchair race, bingo, or casino night event or raffle game shall be responsible for the proper operation of the equipment provided and the actions of any personnel provided, whether or not the licensed provider is present at the event or raffle game. << NJ ADC 13:47-16.1 >> 13:47-16.1 Rates for equipment (a) The schedule of rates "A" is: Rental (No more than) (b)-(c) (No change.) (d) The maximum rate for the rental or use of casino night games, which include baccarat, beat the dealer, blackjack, caribbean stud poker, chuck-a- luck, craps, joker seven, let it ride, mini baccarat, money wheel, multi-action blackjack, red dog, roulette, skill stop reel or skill stop video games, token pushers or under/over, is $250.00 per game per day. << NJ ADC 13:47-16.2 >> 13:47-16.2 Rates for services (a) The following fees may be charged for the services listed: Schedule of Fees "B"
b) (No change.) SUBCHAPTER 19. PERSONNEL; ARMCHAIR RACES; CASINO NIGHTS << NJ ADC 13:47-19.1 >> 13:47-19.1 Application procedure (a) A person who wants to be a compensated armchair race projectionist or cashier, a compensated class "A" or class "B" casino night game operator or a non-compensated class "A" casino night game operator shall submit to the Control Commission a Commission-provided application and a non-refundable $100.00 fee by check or money order made payable to the Legalized Games of Chance Control Commission. The application shall be completed in duplicate, signed by the applicant and notarized. (b) A person who wants to be a compensated armchair race projectionist or cashier, or a compensated class "A" or class "B" casino night operator, who is employed by a licensed equipment provider, shall submit to the Control Commission a Commission-provided application and a non-refundable $25.00 fee by check or money order made payable to the Legalized Games of Chance Control Commission. The application shall be completed in duplicate, signed by the applicant and the approved equipment provider by whom the applicant is employed, and shall be notarized. (c)-(d) (No change.) << NJ ADC 13:47-19.2 >> 13:47-19.2 Agent for service of process (a) All armchair race projectionist and cashier applicants and casino night class "A" and class "B" operator applicants shall appoint the Executive Officer of the Control Commission as agent for service of process on a form provided by the Control Commission. (b) Upon the service of any papers on the Executive Officer of the Control Commission as agent for an armchair race projectionist or cashier, or a casino night class "A" or class "B" operator, the Executive Officer shall forward the papers by registered or certified mail, return receipt requested, to the person named and who is a defendant in the proceeding at the last known address on file with the Control Commission. << NJ ADC 13:47-19.3 >> 13:47-19.3 Authorized events; armchair races and casino nights (a) A person who has been approved as an armchair race projectionist or cashier by the Control Commission shall not work at an armchair race event unless the event has been authorized by the Control Commission and licensed by the municipality in which the race(s) are to be held or at which the equipment to be used was not provided by an approved provider in accordance with this chapter. (b) A person who has been approved as a casino night class "A" or class "B" operator by the Control Commission shall not work at a casino night event or operate a casino night game(s) unless the event and the game(s) have been authorized by the Control Commission and the event has been licensed by the municipality in which the event is to be held. The operator shall not work at a casino night event at which the equipment to be used was not provided by an approved provider in accordance with this chapter. << NJ ADC 13:47-19.4 >> 13:47-19.4 License approval and renewal (a) Upon notification of approval by the Control Commission, each armchair race projectionist or cashier or casino night class "A" or class "B" operator shall forward a license fee of $125.00 by certified check or money order made payable to the Legalized Games of Chance Control Commission. The license shall be valid for one year unless modified, suspended or revoked by the Control Commission. (b) Upon notification of approval by the Control Commission, each armchair race projectionist or cashier, or casino night class "A" or class "B" operator, who is employed by a licensed equipment provider, shall forward a license fee of $25.00 by certified check or money order made payable to the Legalized Games of Chance Control Commission. The license shall be valid for one year unless modified, suspended or revoked by the Control Commission. (c) Prior to the expiration of the annual license period, each licensed armchair race projectionist or cashier, or each licensed casino night class "A" or class "B" operator shall submit an application for license renewal together with an annual license renewal fee of $125.00. (d) Prior to the expiration of the annual license period, each licensed armchair race projectionist or cashier, or a class "A" or class "B" casino night game operator, who is employed by a licensed equipment provider shall submit an application for license renewal together with an annual license renewal fee of $25.00. (e) The Control Commission may suspend or revoke the license of an armchair race projectionist or cashier or a casino night class "A" or class "B" operator, after an opportunity to be heard for any violation of the Bingo Licensing Law, N.J.S.A. 5:8-24 et seq., the Raffle Licensing Law, N.J.S.A. 5:8-50 et seq., the Amusement Games Licensing Law, N.J.S.A. 5:8- 100 et seq., this chapter or any other applicable statute or rule of the Commission. SUBCHAPTER 20. CONDUCT OF CASINO NIGHTS << NJ ADC 13:47-20.1 >> 13:47-20.1 Purpose and scope (a) The purpose of the rules in this subchapter is to implement P.L. 1999, c.17 concerning the conduct of casino nights. (b) This subchapter shall apply to all persons who conduct a casino night event. << NJ ADC 13:47-20.2 >> 13:47-20.2 Definitions The following words and terms, when used in this subchapter, shall have the following meanings unless the context clearly indicates otherwise. "Assistant" means a person who may be used to assist a qualified casino night operator in the operation of a casino night game. "Baccarat" means a card game in which a player places a bet that either the bank or the player will attain a score of or closest to nine, or that the bank and player will be dealt cards of equal card point value. Originally, four cards are dealt to the player and the bank. If the point value of either original hand is eight or nine, it is called a "natural" and no additional cards are dealt. Additional cards are dealt if appropriate according to a set schedule. Up to 14 players can be accommodated at a single table. "Banker" means a person who converts cash or money into imitation money at the posted exchange rate. "Beat the dealer" means a dice game played using two dice tumbled in a cage or chute by the dealer and then the player. A point count is calculated based upon the numbers showing on the top side of the dice. To win, a player must get a higher point count than the dealer. "Blackjack" means a card game in which a player attempts to draw cards that total 21 or that come closer to 21 than the dealer. "Burning a card" or "burnt card" means the dealer removes the first card from the deck and discards it by placing it to the side, face-down, without showing its value. "Caribbean stud poker" means a card game similar to five card stud, except that the players bet against the house rather than each other. Players make an "ante" bet to receive a hand of five cards. After reviewing the cards dealt, each player makes a decision whether or not to continue in the game. If the player decides to continue with the hand dealt, the player must place an additional wager known as a "bet" wager. "Casino night" means an event at which players use imitation money purchased from the licensee to wager in games of chance known as baccarat, beat the dealer, blackjack, caribbean stud poker, chuck-a-luck, craps, joker seven, let it ride, mini-baccarat, money wheel, multi-action blackjack, red dog, roulette, skill stop reel or skill stop video games, token pushers or under/over, at which the imitation money is redeemable for merchandise prizes or raffle tickets only and not for cash or money. Nothing in this definition shall be construed to prohibit the conduct of any other legalized game of chance authorized to award cash or money as a prize on the occasion of a casino night. "Casino night equipment provider" means a person approved by the Control Commission to provide casino night equipment or personnel in connection with the holding of a casino night in accordance with this subchapter. "Casino night holder" means the registered organization in whose name a casino night license is issued from the municipality. "Chuck-a-luck" means a dice game using three dice, a cage or chute and a table layout bearing the numbers one through six. The players place a bet on one or more of the layout numbers. The dice are tumbled in the cage, cup or chute. Winners are determined by comparing the wagers placed on the layout and the numbers showing on the top side of the dice. "Class A casino night operator" means a person, whether compensated or not, approved by the Control Commission to operate all casino night games authorized by this subchapter, to instruct personnel in the proper operation of casino night games and to supervise the operation of casino night games and the personnel necessary to operate such games. "Class B casino night operator" means a person who is approved by the Control Commission to operate all casino night games except craps and roulette and who has received instruction from and is supervised by a "class A" casino night operator in the operation of casino night games. "Craps" means a game played with two dice and a table with a craps wagering layout. Players place wagers indicated on the layout. A player tosses the dice. The point value shown on the top side of the dice is compared to the wagers placed to determine the winner(s). Winners are paid according to a set schedule. "Cutting card" means a card of an opaque solid color, with no figures or value, used only for cutting a deck. "Dealer" means the person who is in charge of the operation of the game and controls the bank. "Exchange rate" means the rate at which cash or money is converted into imitation money. "Exchange ratio" means the rate at which imitation money is redeemed for merchandise or raffle tickets. "Flush" means a hand consisting of five cards of the same suit. "Fold" means to withdraw from a round of play. "Four-of-a-kind" means a hand consisting of four cards of the same rank, with four aces being the highest ranking four-of-a-kind and four deuces being the lowest ranking four-of-a-kind. "Full house" means a hand consisting of "three-of-a-kind" and a "pair," with three aces and two kings being the highest ranking full house and three deuces and two threes being the lowest ranking full house. "Hand" means the cards dealt to a player or a dealer in a particular round of play. "Imitation money" means any chip, script, ticket or token which is used to place a wager, pay a winning wager, redeem a merchandise prize or purchase a raffle ticket for an opportunity to win a merchandise prize. "Joker seven" means a card game played with one deck of cards and two jokers included with the deck and a layout which shows various combinations which can occur when a hand of seven cards is dealt. Players place wagers on the various combinations. Winners are paid according to a set schedule. "Let it ride" means a card game based on five card stud poker. Players do not compete against the dealer or each other. Each player is dealt three cards. Using the dealt cards and two community cards held by the dealer, each player attempts to attain the best poker hand possible. Winning wagers are paid according to a set payout schedule. "Mini-baccarat" means a card game in which a player places a bet that either the bank or the player will attain a score of or closest to nine, or that the bank and player will be dealt cards of equal point value. Originally four cards are dealt alternately to the player and the bank. If the point value of either original hand is eight or nine it is called a "natural" and no additional cards are dealt. Additional cards are dealt if appropriate according to a set schedule. Up to seven players can be accommodated at a single table. "Money wheel" means a wheel with a 48-inch or 60-inch diameter divided into 50 equal spaces. Each space is divided by a peg. The face of $1.00, $2.00, $5.00, $10.00 or $20.00 bills appear in all but two spaces. Two of the spaces are marked with a special designator(s). Players place wagers on a layout with identical faces and designators as the wheel. The dealer spins the wheel. A player wins when the wheel stops and the indicator arm rests on a bill face or designator that is identical to a bill face or designator on the layout on which the player placed a wager. "Multi action blackjack" means a card game in which a player attempts to draw cards that total a maximum point value of 21 or comes closer to 21 than the dealer, which is similar to blackjack except that three hands are played. The dealer retains his original card in all three rounds of play, while players are dealt a completely new hand of cards each round of play. "Pair" means two cards of the same rank. "Push" means the relative ranking of the hand dealt to the player and the hand dealt to the dealer in the same round of play are equal. "Red dog" means a card game in which the player bets that the third card dealt will or will not be between the point spread of the first and second card dealt. "Roulette" means a game played on a table that consists of a betting area displaying several wagering opportunities and a large bowl shaped recess in which the wheel head rests. The wheel contains 36 numbers and the symbols 0 and 00. A roulette ball, which the dealer spins in a groove in the interior of the circumference of the wheel, settles in a section of the wheel to determine the winner(s). Winning wagers are paid in accordance with a set schedule. "Royal flush" means a hand consisting of an ace, king, queen, jack and 10 of the same suit. "Shuffle" means immediately prior to commencement of play and after the completion of each round of play, the dealer intermixes the entire deck of cards, either manually or by use of an automated shuffling device, so that the cards are randomly arranged. "Skill stop reel" means a mechanical game which upon insertion of a token operates a certain number of reels containing figures which a player stops by pressing a button adjacent to each reel. Imitation money is awarded according to a set schedule based upon the combination of figures showing on the win line(s) when the player stops the reel. "Skill stop video" means an electronic video game which upon insertion of a token operates a certain number of video images which a player stops by pressing a button adjacent to each image or touching the screen. Imitation money is awarded according to a set schedule based upon the combination of images showing on the win line(s) when the player stops the images. "Straight" means a hand consisting of five cards of consecutive rank, regardless of suit, with an ace, king, queen, jack and 10 being the highest ranking straight and an ace, two, three, four and five being the lowest ranking straight; provided, however, that an ace may not be combined with any other sequence of cards for purposes of determining a winning hand (for example, queen, king, ace, two, three). "Straight flush" means a hand consisting of five cards of the same suit in consecutive ranking with king, queen, jack, 10 and nine being the highest ranking straight flush and ace, two, three, four and five being the lowest ranking straight flush. "Suit" means one of the four categories of cards: club, diamond, heart or spade, with no suit being higher in rank than another. "Three-of-a-kind" means a hand consisting of three cards of the same rank, with three aces being the highest ranking three-of-a-kind and three deuces being the lowest ranking three-of-a-kind. "Token pusher" means an electronic game where a player inserts a token into a chute in an effort to place it in a position to push other tokens off a moving shelf. "Two pairs" means a hand containing two "pair." "Under/over" means a game played with two large dice enclosed in a wire cage or chute and a layout with a wagering section marked "seven, over seven and under seven." A player places a wager on the layout. The dealer turns the cage or chute to tumble the dice. Winner(s) are determined by adding the point value on the top side of the two dice, which will show "seven, over seven or under seven." << NJ ADC 13:47-20.3 >> 13:47-20.3 Casino night; authorization; license required It shall be lawful for a registered organization to
hold a casino night when properly licensed in accordance with the provisions
of N.J.S.A. 5:8-50 et seq. and this subchapter.
<< NJ ADC 13:47-20.4 >> 13:47-20.4 Casino night; games authorized; license required It shall be lawful for a registered organization to conduct any of the following games at a lawfully operated casino night, if the games are properly licensed in accordance with the provisions of N.J.S.A. 5:8-50 et seq. and this subchapter: baccarat, beat the dealer, blackjack, caribbean stud poker, chuck-a-luck, craps, joker seven, let it ride, mini-baccarat, money wheel, multi action blackjack, red dog, roulette, skill-stop reel, still-stop video, token pusher or under/over. << NJ ADC 13:47-20.5 >> 13:47-20.5 Personnel; qualifications; compensation (a) To be qualified as a class "A" operator, a person shall be thoroughly familiar with the casino night method of operation as set forth in this subchapter, and: 1. Complete a course of study from a casino dealer school which includes instruction in the operation and conduct of the games as defined in this subchapter; 2. Demonstrate at least three years of experience working at a lawfully operated casino(s) supervising or operating casino games which are comparable to those as defined in this subchapter; or 3. Demonstrate at least three years of experience working at lawfully operated casino nights, operating and supervising the operation of casino night games as defined in this subchapter and the personnel necessary to operate the games. (b) To be qualified as a class "B" operator a person shall: 1. Prior to operating any casino night game, receive instruction in the operation of the game(s) from a class "A" operator responsible for supervising the class "B" operator's work; and 2. Be thoroughly familiar with the casino night method of operation as set forth in this subchapter. (c) Any person who assists a class "A" or a class "B" operator in the conduct of any casino night game shall be thoroughly familiar with the method of operation of the game. (d) In addition to bookkeepers and accountants who may be compensated pursuant to N.J.A.C. 13:47-6.5, a person who is not a member of the licensed organization, an auxiliary or affiliated organization and has been approved by the Control Commission pursuant to N.J.A.C. 13:47-19.1, may be compensated for services as a class "A" or class "B" operator at a casino night, but only in the amounts set forth in the schedule in N.J.A.C. 13:47-16.2. << NJ ADC 13:47-20.6 >> 13:47-20.6 Casino night; designated member in charge of the conduct of the event (a) The officers of the casino night holder shall designate a member who shall be in charge of the conduct of the event. The duties of the member in charge shall include all the duties set forth in N.J.A.C. 13:47-6.1, and the member in charge shall also: 1. Supervise the banker and all persons operating or assisting in the operation of any casino night game or other legalized game of chance except that the member in charge shall not overrule the decision of a class "A" operator regarding the operation of a casino night game; and 2. Receive the equipment from the approved equipment provider. << NJ ADC 13:47-20.7 >> 13:47-20.7 Casino night; designated member in charge of net proceeds The officers of the casino night holder shall designate a member in charge of proceeds who shall have the responsibilities set forth in N.J.A.C. 13:47- 6.2. << NJ ADC 13:47-20.8 >> 13:47-20.8 Casino night banker (a) A casino night banker shall: 1. Be a bona fide member of the casino night holder; 2. Convert cash or money into imitation money, at the posted exchange rate; and 3. Immediately upon conclusion of the event, deposit the gross receipts of the event into the holder's account as required by N.J.A.C. 13:47-6.2(b). (b) A casino night banker shall not: 1. Convert imitation money into cash or money; 2. Work as a game operator while acting as the banker; or 3. Be compensated for services as a banker. << NJ ADC 13:47-20.9 >> 13:47-20.9 Casino night class "A" and class "B" operators (a) Any person, including, but not limited to, a person compensated for conducting or assisting in the conduct of a casino night event, shall be subject to the supervision of the member in charge of the occasion appointed in accordance with N.J.A.C. 13:47-6.1. (b) A class "A" operator shall: 1. Operate casino night games pursuant to the rules set forth in this subchapter; 2. Open the gaming tables pursuant to the rules set forth at N.J.A.C. 13:47-20.18; and 3. Perform all of the duties and functions commonly associated with operating the event, except that no such person shall be authorized to make payments from the licensed organization's games of chance account required by N.J.A.C. 13:47-6.2. (c) A class "B" operator shall: 1. Operate casino night games pursuant to the rules set forth in this subchapter under the supervision of a class "A" operator; and 2. Operate or assist in the operation of only those casino night games for which the class "B" operator received instruction from the class "A" operator who is supervising the event. (d) A class "B" operator shall not operate casino night games known as craps or roulette. << NJ ADC 13:47-20.10 >> 13:47-20.10 Restrictions; equipment; wagering; prizes (a) On the occasion of a casino night, no gambling shall take place other than that specifically authorized by this subchapter. (b) No person shall use, rent, lease, acquire or provide any equipment or service for use in or in connection with the holding of any casino night which is not provided in accordance with the provisions of the Raffles Licensing Law, N.J.S.A. 5:8-50 et seq., and this chapter. (c) A casino night holder shall not: 1. Allow any wager to be placed on any casino night game by any means other than with imitation money; 2. Allow wagering in any manner not set forth in this subchapter; 3. Offer or award any prize consisting of cash or money in a casino night game; 4. Offer or award any merchandise prize of a type prohibited by N.J.A.C. 13:47-6.20(a); 5. Purchase or exchange any merchandise prize for a player for cash or money or imitation money; or 6. Compensate a member of its organization or an affiliated organization. (d) A casino night operator, assistant, member in charge or banker shall not on the occasion of the casino night: 1. Participate as a player in any game of chance held, operated or conducted at the event; 2. Accept any direct or indirect tip or gratuity; or 3. Consume alcoholic beverages during the casino night event. << NJ ADC 13:47-20.11 >> 13:47-20.11 Display of license; other notice (a) In addition to the notices required by N.J.A.C. 13:47-6.6, each casino night holder shall conspicuously post the following notices at the places indicated: 1. The exchange rate: at the banker's window; and 2. The method by which all prizes shall be awarded: in the room(s) or area(s) where the casino night game(s) is operated and where the prize(s) is displayed. (b) If a prize(s) is to be awarded based upon a drawing, the exchange ratio shall be posted in the room(s) or area(s) where the casino night game(s) is operated and where the prize(s) is displayed. (c) If a prize(s) is to be redeemed, the amount of imitation money needed to redeem the prize shall be clearly posted on the prize. (d) If the value of imitation money is color-coded, the value of each color shall be posted in the room(s) or area(s) were the casino night game(s) is operated and where the prize(s) is displayed. (e) The value of any token used in connection with a casino night game shall be clearly marked on the token. << NJ ADC 13:47-20.12 >> 13:47-20.12 Imitation money sales; restrictions; amounts (a) The value of imitation money shall be marked on each chip, script, ticket or token or shall be color coded. (b) The minimum exchange rate shall be $2.00 of imitation money for every $1.00 of legal currency. (c) Imitation money shall be: 1. Issued in full dollar amounts; 2. Distributed at the time and place of the event at which it is to be used; 3. Sold by a banker at a banker's window; and 4. Used to place wagers, pay winnings or redeemed for raffle tickets or merchandise prizes. (d) Any script or ticket used in a casino night event shall bear the date of the event and the name of the organization holding the event. << NJ ADC 13:47-20.13 >> 13:47-20.13 Admission fee A casino night holder may charge a fee for admission to the casino night event. << NJ ADC 13:47-20.14 >> 13:47-20.14 Qualifications of equipment provider A casino night equipment provider shall be approved by the Control Commission pursuant to N.J.A.C. 13:47-13 and be thoroughly familiar with the method of operation of a casino night event as set forth in this subchapter. << NJ ADC 13:47-20.15 >> 13:47-20.15 Equipment (a) All equipment used in a casino night shall be provided by an equipment provider approved by the Control Commission pursuant to the Raffles Licensing Law, N.J.S.A. 5:8-50 et seq., and N.J.A.C. 13:47-8.14. (b) Equipment used in a casino night, including any piece(s) or part(s) of any games, shall be maintained and operated in a condition which does not show signs of wear. The Control Commission may, at its discretion, determine that equipment is not fit for use and direct that it be removed from play. (c) A roulette wheel shall be horizontal and level at all times during its operation. (d) Each skill stop reel, skill stop video and token pusher game used in a casino night shall be identical in all electrical, mechanical and other aspects to a model which has been tested by the Control Commission and certified for use pursuant to N.J.A.C. 13:3-7. << NJ ADC 13:47-20.16 >> 13:47-20.16 Prizes; limits; restrictions; other games (a) The aggregate retail value of all merchandise prizes awarded at a casino night event whether by drawing or redemption shall not exceed $100,000. (b) Nothing contained in this section shall be construed to prohibit the award of cash or money as a prize in an authorized bingo or raffle game or to prohibit such a game from being held, operated and conducted in accordance with the provisions of the Bingo Licensing Law, N.J.S.A. 5:8-24 et seq., the Raffles Licensing Law, N.J.S.A. 5:8-50 et seq., and the rules governing the conduct of legalized games of chance, N.J.A.C. 13:47, in conjunction with a casino night event. << NJ ADC 13:47-20.17 >> 13:47-20.17 Method of play; authorized wagering (a) Wagers for casino night games shall be in full dollar amounts in imitation money. (b) Any casino night game operated or conducted at a casino night event shall be operated or conducted in accordance with the provisions of this subchapter. << NJ ADC 13:47-20.18 >> 13:47-20.18 Method for opening card game tables (a) Tables used for card games operated or conducted at a casino night shall be opened pursuant to the following procedures: 1. After receiving the cards at the table, the dealer shall sort and inspect the cards and the supervising class "A" operator shall verify the inspection; 2. Following the inspection of the cards by the dealer and the verification by the supervising class "A" operator, the cards shall be spread out face up on the table, according to suit and in sequence, for visual inspection by the first player to be seated at the table; 3. Immediately prior to the commencement of play and not before a player is afforded an opportunity to visually inspect the cards from each deck at the table, each deck shall be separately turned face down on the table, mixed thoroughly and stacked; 4. Each deck of cards shall be shuffled and cut in accordance with the provisions of this subchapter; 5. If an automated shuffling device is being used, one of the decks shall be cut in accordance with the provisions of this subchapter and the other deck shall be placed or left in the automated shuffling device for the next round of play; and 6. If an automated shuffling device is not being used, one of the decks shall be cut in accordance with the provisions of this subchapter and the other deck shall be maintained for subsequent use. In the alternative, a casino night holder may mix, shuffle and cut only the deck intended for immediate use and maintain the other deck for rotation into the game. Upon rotation, prior to being dealt, the other deck shall be mixed, shuffled and cut. << NJ ADC 13:47-20.19 >> 13:47-20.19 Cards: shuffling; cutting; dealing (a) Cards used in casino night games shall be shuffled as follows: 1. The dealer shall shuffle the cards prior to the beginning of play, whenever the dealer relieves another dealer at a table already in play, at the end of a stack, or at the direction of a class "A" operator; and 2. Cards shall be shuffled by hand or with an automated shuffling device. (b) Cards used in casino night games shall be cut as follows: 1. After the cards have been shuffled, the dealer shall offer the stack of cards to be cut, with the backs facing away from the dealer, to the player at the farthest point to the right of the dealer provided, however, if the game is just beginning, the cards shall be offered to the first player at the table. If the first player offered the cards refuses the cut, the cards shall be offered to each other player moving clockwise around the table until a player accepts the cut; 2. If no player accepts cut, the dealer shall cut the cards; 3. The person making the cut shall place the cutting card in the stack at least 10 cards from either end. Once the cutting card has been inserted, the dealer shall take all the cards in front of the cutting card and place them on the back of the stack. The dealer shall then insert the cutting card in a position approximately one-quarter of the way from the back of the stack; 4. The stack of cards shall then be inserted into the dealing shoe or held by the dealer for commencement of play; and 5. After the cards have been cut and before any cards have been dealt, a class "A" casino night operator may require the cards to be recut if he or she determines that the cut was performed improperly or in any way that might affect the integrity or fairness of the game. If a recut is required, the cards shall be recut, at the class "A" casino night operator's option, by the player who last cut the cards, or by the next person entitled to cut the cards, as determined by (a)1 above. (c) Cards used in a casino night game shall be dealt as follows: 1. The dealer shall deal each card by holding the deck of cards in the chosen hand and using the other hand to remove the top card of the deck and place it appropriately on the layout; or 2. The dealer shall deal each card from a dealing shoe and place it appropriately on the layout. << NJ ADC 13:47-20.20 >> 13:47-20.20 Rules of the game of baccarat (a) The following words and terms as used for the game of baccarat shall have the following meanings: "Bank" means the organization licensed to hold the casino night event or its designee. "Natural" means the point value if either original hand is eight or nine. "Point count" means the total value of all cards in a hand. "Stack" means two or more decks of cards which have been shuffled together. (b) The following equipment shall be used in the game of baccarat: 1. A table, which shall accommodate a maximum of 14 players, with a layout showing wagering options and player and dealer positions; 2. Cards with the following specifications: i. A minimum of six decks of cards with backs of identical color and design; ii. Two cutting cards of an opaque solid color, readily distinguishable from the color of the backs and edges of the playing cards and each other; and iii. Face values as follows: (1) Any card from two to nine: the value as indicated on the card; (2) Any 10, jack, queen or king: a value of zero; and (3) Any ace: a value of one. (c) The following equipment is optional in the game of baccarat: 1. A dealing shoe; and 2. An automated shuffling device. (d) The dealer shall: 1. Shuffle, cut and deal the cards pursuant to N.J.A.C. 13:47-20.18 and the method of play in (e) below; 2. Be responsible for the operation of the game in accordance with the provisions of this subchapter; 3. Take a position at the table opposite the players; 4. Collect all losing wagers and pay all winning wagers; and 5. Collect a five percent commission in imitation money on all winning bets after each round of play. (e) The method of play for the game of baccarat shall be as follows: 1. A player places a bet that either the bank or the player will attain a score of nine or closest to nine, or that the bank and player will be dealt cards of equal point value. Originally, four cards are dealt alternately to the player and the bank. If the point value of either original hand is eight or nine, it is called a "natural" and no additional cards are dealt. Additional cards are dealt, if appropriate, as set forth in (e)2 and 3 below. 2. Players shall draw or stand as follows: i. When the players first two cards total zero, one, two, three, four or five, the player shall draw another card; ii. When the first two cards total a six or seven, the player stands; iii. When the first two cards total an eight or nine, the player has achieved a natural and the player stands. 3. Dealers shall draw or stand as follows: i. When the player stands on a six or seven, the dealer shall draw on totals of zero through five, and stand on six through nine; ii. When the player does not have a natural, the dealer shall draw on the totals of zero, one or two. 4. The point count shall be calculated as follows: i. Picture cards and any combination of cards that add up to 10 have no value; ii. Whichever hand totals nine or is closest to nine wins; iii. If the total value of the cards in a hand is a two-digit number, the left digit of the number shall be discarded having no value and the right digit, zero through nine, shall constitute the point count of the hand (for example, a hand composed of an ace, a two and a four has a point count of seven and a hand composed of an ace, a two and a nine has a total of 12, but a point count of two since the digit one in the number 12 is discarded). 5. Winning wagers shall be paid as follows: i. Winning hands shall be paid even money; and ii. A winning bet on a tie shall be paid 8 to 1. << NJ ADC 13:47-20.21 >> 13:47-20.21 Rules of the game of beat the dealer (a) The following equipment shall be used in the game of beat the dealer: 1. A cage having an 18 inch diameter constructed of wire or a similar material so as to give a clear view of the dice within it; or a chute of sufficient height and width to tumble the dice, equipped with at least three baffles; 2. Two dice with the following specifications: i. With six sides measuring 2.5 inches on each side; ii. Of a weight equally distributed throughout the cube with no side of the cube heavier than any other side of the cube; and iii. With spots arranged so that the side containing one spot is directly opposite the side containing six spots, the side containing two spots is directly opposite the side containing five spots and the side containing three spots is directly opposite the side containing four spots; and 3. A table with 10 player positions and a layout showing the numbers 1 through 12. (b) The dealer shall: 1. Tumble the dice; 2. Be responsible for the operation of the game in accordance with the provisions of this subchapter; 3. Take a position at the table opposite the players; and 4. Collect all losing wagers and pay all winning wagers. (c) The method of play for the game of beat the dealer shall be as follows: 1. The dealer and then the player each tumble the dice by inverting the cage. The winner is determined by calculating the point count on the top side of the dice when they come to rest. The winner is the person with the highest point count. The dealer wins all ties. (d) Winning wagers shall be paid 1 to 1. << NJ ADC 13:47-20.22 >> 13:47-20.22 Rules of the game of blackjack (a) The following words and terms as used for the game of blackjack shall have the following meanings: "Blackjack," "twenty-one" or "natural" means an ace and any other card having a point value of 10, dealt as the initial two cards to a player or a dealer. "Bust" means the value of the cards dealt in a single hand exceeds 21. "Double down" means a player's first two cards total either 10 or 11, and the player chooses to double the wager and draw only one additional card. "Hole card" means the card dealt face down to the dealer. "Insurance betting" means the dealer's face-up card is an ace and a player(s) makes an additional bet against the possibility of the dealer having a blackjack natural. "Splitting pairs" means separating any pair dealt and playing each card as an individual hand. "Stand" or "stay" means a decision not to draw another card. (b) The following equipment shall be used in the game of blackjack: 1. A table with a blackjack layout showing seven betting positions and all wagering options; 2. One to four decks of 52 cards each, shuffled together and used as one, with the following specifications: i. Backs of the same color and design; and ii. Face values as follows: (1) Any card from two to nine: the value as indicated on the card; (2) Any 10, jack, queen or king: a value of 10; (3) Any ace: a value of one or 11 at the discretion of the player. (c) The following equipment is optional in the game of blackjack: 1. A dealing shoe; and 2. An automated shuffling device. (d) The dealer shall: 1. Shuffle, cut and deal the cards pursuant to N.J.A.C. 13:47-20.18 and the method of play in (g) below; 2. Be responsible for the operation of the game in accordance with the provisions of this subchapter; 3. Take a position at the table opposite the players; and 4. Collect all losing wagers and pay all winning wagers. (e) If a dealer errs and deals a player a card which the player did not call for, and the card is refused by the player, the card is considered a dead card and shall be "burnt" and discarded by the dealer. (f) There may be up to seven players at any one table, each of whom may bet on several of their own hands depending on the betting spaces available. (g) The method of play for the game of blackjack shall be as follows: 1. A player may choose to split pairs. In addition, any two cards each having a value of 10 may be treated as pairs for blackjack only, such as a 10 and jack, jack and queen, or queen and king. A player who receives two cards which are a pair or as treated as a pair on the initial round may choose to separate the two cards and treat each card as the first card dealt in two separate hands; 2. When pairs are split, the player's original wager is placed on one of these cards and an equal amount must be wagered on the other. The player is then dealt one face-up card on the face-up card on his or her right, and he or she must play this hand out. If, in drawing to the first face-up card, the player forms a pair again, he or she may again split pairs, wagering an amount equal to his or her first card on this third hand. The player may continue to split any further pairs. When a player splits a pair of aces, he or she is only permitted to draw one card to each split ace, giving the player two cards in all. If a picture card or 10 or ace is part of a split hand and the player makes a two-card count of 21, it is not a natural and the player is paid off at even money. A player is not permitted to double down on split pairs; 3. A player may choose to double down when his or her first two cards total either 10 or 11. The player doubles his or her wager and is allowed to draw only one additional card. A player, before calling "double down," must double his or her original wager. The player is then dealt a third and final card on the two face-up cards; 4. A player may choose to place an insurance bet/wager when the dealer's face-up card is an ace. Players may make an insurance bet against the dealer's possible natural 21. The dealer, before looking at his or her hole card, inquires if any player wants insurance. A player who desires insurance places an amount equal to half of the present wager on his or her own hand. When the insurance wager is made, the dealer looks at his or her down card. If it is a 10-count, the dealer turns it face-up and announces a "natural." The insurance bettor is paid off at the rate of 2 to 1 for the amount of the insurance bet. If the dealer's hole card is not a 10-count card, the player loses his or her insurance wager; 5. Wagers shall be placed as follows: i. Before the deal begins, each player must place his or her wager in the betting space directly before himself or herself in full view of the dealer; ii. When a player plays more than one hand at a time, the player must play the hand farthest to his or her right to completion before being permitted to play the next hand or hands; 6. After all players' bets are placed, the dealer removes the first card from the deck and discards it by placing it aside face-down without showing its face value. This card and other discarded cards are not to be used again until the dealing shoe is empty or the deck in the dealer's hand has been completely dealt. All cards used to make a hand are discarded in the same manner. After the first card has been "burnt," the dealer, starting with the player on the dealer's extreme left, begins dealing clockwise giving one card face-up to each player and one face-up to himself or herself. The dealer next deals each player, starting with the player on his or her extreme left, a second face-up card and one face-down to himself or herself. The dealer has the option of dealing one face-down card to each player; 7. A casino night holder shall have three options in the event of ties between the dealer and the player(s). The method of resolving ties shall be posted at the table. Ties between a player and dealer shall be resolved pursuant to one of the following options: i. Option i: The casino night holder shall honor a "push" or standoff in the case of all ties; ii. Option ii: The casino night holder shall honor a "push" or standoff only when the dealer and players have a natural 21; or iii. Option iii: The casino night holder shall win all ties between the dealer and the player(s); 8. The procedure for when the dealer has a natural is as follows: i. When the dealer's face-up card is a 10-count or an ace, the dealer must look at his or her hole card. If the dealer has a natural, he or she must immediately turn it face up and announce "twenty-one" or "black jack." If the casino night holder has exercised the option that all ties shall constitute wins for the casino night holder, the dealer then wins and collects all bets, including bets from players having a natural 21. If the casino night holder has exercised either option number one or number two, the dealer declares all ties to be "pushes" and no action is taken on these hands. The dealer wins and collects the bets from players not having a natural 21; 9. The procedure for when a player has a natural is as follows: i. When the dealer does not hold a natural 21, the player at his or her extreme left plays first. If the player holds a natural 21, he or she announces it and faces the cards so the dealer can verify the count. If the casino night holder has exercised option number two or option number three, the dealer pays off the winning natural 21 at 2 to 1 odds. If the casino night holder has exercised the option that all ties are "pushes" (standoffs), then the dealer pays off the winning natural 21 at 3 to 2 odds. The dealer then "burns" the two played-out cards; 10. The procedure for continuing when no player or the dealer holds cards totaling 21 is as follows: i. If the player's two cards total less than 21, the player may choose either to: (1) Stay if satisfied with the total count of his or her two cards; or (2) Ask for an additional card if he or she is not satisfied with the total count; ii. The player can continue to ask for cards until he or she is satisfied with the total count of his cards. If the player draws a card which puts the player over 21, he or she must announce a "bust." The dealer takes the player's wager and cards and "burns" the cards in the discard pile; iii. The play moves to the player's left, clockwise around the table, until all players have played out their hands; iv. If all players have "busted," the dealer places his or her own cards in the discard pile and deals a new hand; v. If any player or players are left, the dealer plays his or her hand as follows: (1) The dealer turns up his or her hole card so that all the cards are exposed; (2) If the dealer's count is 17, 18, 19 or 20, he or she must stay; (3) If the dealer's count is 16 or less, he or she must draw a card and continue to draw until the count reaches 17 or more, at which point he or she must stay. If the dealer holds a "soft" 17, that is, a 17-count which includes an ace, he or she must also stay. This also applies to a soft 18, 19 or 20. The dealer stays on 17 and must draw on 16 or less. Dealer busts on 22. (h) Payouts on winning wagers in the game of blackjack shall be as follows: 1. At the end of the dealer's play, the dealer starts with the first active player on the dealer's extreme right and moves around the table counterclockwise, paying off players who have a higher count than the dealer's with an amount equal to the wager they placed and collecting the wagers from players showing a lesser count; 2. If the dealer's count exceeds 21, the dealer pays off each surviving player an amount equal to the player's wager; 3. If the player and dealer have the same count, the dealer either wins and collects the bet or declares a "push" (standoff), depending upon the option exercised by the casino night holder (as found in (g)7 above). << NJ ADC 13:47-20.23 >> 13:47-20.23 Rules of the game of caribbean stud poker (a) The following words and terms as used for the game of caribbean stud poker shall have the following meanings: "Ante wager" means the initial wager placed prior to any cards being dealt in order to participate in the round of play. "Bet wager" means an additional wager made by a player, in an amount double the player's ante wager, after all cards for the round of play have been dealt but before the dealer's hole cards are exposed. "Fold" means the withdrawal of a player from a round of play by discarding the player's hand after all cards have been dealt, but prior to placing a bet wager. "Hand" means the five card hand dealt to each player and the dealer. "Hole card" means any of the four cards which are dealt face down to the dealer. "Qualifying hand" means a dealer's hand with a rank of ace, king, four, three and two or better. "Rank" or "ranking" means the relative position of a card or group of cards. "Round of play" or "round" means one complete cycle of play during which all players have placed ante-wagers, been dealt a hand, have folded or placed bet wagers upon it, and have had their wagers paid off or collected in accordance with the rules of this subchapter. "Stub" means the cards remaining in a deck after all cards in a round of play have been dealt. (b) The following equipment shall be used in the game of caribbean stud poker: 1. Two decks of cards with backs of the same color and design; 2. One cutting card of an opaque solid color, readily distinguishable from the color of the backs and edges of the playing cards and each other; 3. A table with a caribbean stud poker layout; and 4. A discard rack. (c) The following equipment is optional in the game of caribbean stud poker: 1. A dealing shoe; and 2. An automated shuffling device. (d) The dealer shall: 1. Shuffle, cut and deal the cards in accordance with N.J.A.C. 13:47-20.18 and the method of play in (g) below; 2. Be responsible for the operation of the game in accordance with the provisions of this subchapter; 3. Take a position at the table opposite the players; and 4. Collect all losing wagers and pay all winning wagers. (e) Players shall keep the five cards dealt in full view of the dealer at all times, examine the cards dealt and place the five cards down on the appropriate area of the layout. (f) Players shall not touch the cards once they have been placed down on the layout or exchange or communicate information regarding the player's hand prior to revealing the hole cards. (g) Any violation of (e) or (f) above shall result in a forfeiture of all wagers. (h) The method of play for the game of caribbean stud poker shall be as follows: 1. Only one deck of cards shall be used at a time. 2. A player shall not be permitted to play more than one hand per round of play. 3. Only players who are seated at the caribbean stud poker table may place a wager at the game. Once a player has placed a wager and received cards, that player shall remain seated until the completion of the round of play. 4. The permissible poker hands at the game of caribbean stud poker, in order of highest to lowest rank, shall be: royal flush, straight flush, four-of-a- kind, full house, flush, straight, three-of-a-kind, two pairs, and one pair. 5. Players place initial ante wagers in the "ante" betting area of the table. All ante wagers shall be placed prior to the dealer announcing "no more bets". 6. The dealer shall deal the first card face down to the player farthest to the left of the dealer and then, moving clockwise around the table, deal each remaining player a card, face down. The dealer shall then deal one card face down to an area directly in front of the table inventory container designated for the dealer's hand. This procedure shall be repeated until all players have received five cards face down. The dealer's fifth card shall be dealt face up. The cards shall be dealt to each player on top of that player's preceding card. 7. After five cards have been dealt to each player and the dealer, the dealer shall remove the stub from play and place it in the discard rack without exposing the cards. 8. Each player shall, after examining his or her cards, either place a "bet" wager or fold. If a player folds, the player shall forfeit his or her ante wager which shall be collected by the dealer and placed in the table inventory container. A folded hand shall then be immediately collected by the dealer and placed in the discard rack. If a player decides to place a "bet" wager, the "bet" wager shall be in an amount exactly twice that of the "ante" wager. 9. After all players have either placed a bet wager or folded, the dealer shall turn over and reveal his or her hole cards and determine the highest ranking poker hand. 10. Except as otherwise provided below, after the dealer's hole cards are revealed, the dealer shall, starting with the player farthest to his or her right, turn over the player's cards and, if the dealer has a qualifying hand: i. All losing wagers shall immediately be collected by the dealer; ii. All losing hands shall then be immediately collected by the dealer and placed in the discard rack; and iii. Ante and bet wagers made by a player shall be lost if the qualifying hand of the dealer has a hand rank which is higher than the hand of that player. 11. If the hand of the player ties with that of the dealer's qualifying hand, the player's hand shall be a push. The dealer shall not collect or pay the wagers, but shall immediately collect the cards of that player after all losing wagers and hands have been collected. 12. After all losing wagers and pushes have been resolved, all winning wagers shall be paid. All winning hands shall remain face up on the layout until all winning ante and bet wagers are paid. Winning wagers shall be paid in accordance with the payout odds posted. The dealer shall pay all winning wagers beginning with the player farthest to the right of the dealer and continuing counterclockwise around the table. After paying all winning ante and bet wagers, the dealer shall immediately collect the cards of all winning players and place them in the discard rack together with the remaining cards in the deck used for that round of play. 13. All cards collected by the dealer shall be picked up in order and placed in the discard rack in such a way that they can be readily arranged to reconstruct each hand in the event of a question or dispute. (i) Payouts on winning wagers in the game of caribbean stud poker shall be as follows: 1. Winning ante wagers shall be paid at payout odds of 1 to 1. 2. Subject to the payout limitation below, each winning wager at the game of caribbean stud poker shall be paid at payout odds no less than the odds listed below:
(j) The following restrictions shall apply to the method of play: 1. If a hole card is exposed prior to the dealer announcing "No more bets," all hands shall be void. 2. A card that is found face up in the deck while the cards are being dealt shall not be used in the game and shall be placed in the discard rack. If more than one card is found face up in the deck during the dealing of the cards, all hands shall be void and the cards shall be reshuffled. 3. A card drawn in error without its face being exposed shall be used as though it was the next card from the deck. 4. If any player is dealt an incorrect number of cards, that player's hand shall be void. If the dealer is dealt four cards of the five card hand, the dealer shall deal an additional card to complete the hand. Any other misdeal to the dealer shall result in all hands being void and the cards shall be reshuffled. << NJ ADC 13:47-20.24 >> 13:47-20.24 Rules of the game of chuck-a-luck (a) The following equipment shall be used in the game of chuck-a-luck: 1. A cage, with an 18-inch diameter in which the dice are tumbled; or a chute of sufficient height and width to tumble the dice, equipped with at least three baffles; 2. Three dice with the following specifications: i. Of a size measuring 2.5 inches on each side; ii. With six sides bearing traditional dice markings; iii. Of a weight equally distributed throughout the cube and no side of the cube heavier than any other side of the cube; and iv. With spots arranged so that the side containing one spot is directly opposite the side containing six spots, the side containing two spots is directly opposite the side containing five spots and the side containing three spots is directly opposite the side containing four spots; and 3. A table with a layout bearing the numbers 1, 2, 3, 4, 5, 6. (b) The dealer shall: 1. Tumble the dice; 2. Be responsible for the operation of the game in accordance with the provisions of this subchapter; 3. Take a position at the table opposite of the players; and 4. Collect all losing wagers and pay all winning wagers. (c) The number of players at the table shall be at the dealer's discretion. (d) The method of play for the game of chuck-a-luck shall be as follows: 1. Players place their wagers on one or more of the layout numbers; and 2. The dice are tumbled in the cage or chute by the dealer. (e) The method of determining and paying a winner(s) shall be as follows: 1. After the dice come to rest, if a player's number appears on one dice, the payoff odds are 1 to 1; 2. If a player(s) number appears on two dice, the payoff odds are 2 to 1; and 3. If a player(s) number appears on all three dice, the payoff odds are 3 to 1. << NJ ADC 13:47-20.25 >> 13:47-20.25 Rules of the game of craps (a) The following words and terms as used for the game of craps shall have the following meanings: "Boxperson" means the person responsible for answering any questions or resolving any disputes regarding the conduct of the game. "Come out point" shall mean a total of four, five, six, eight, nine or 10 thrown by the shooter on the come out roll. "Come out roll" means the first roll of the dice at the opening of the game and the first roll of the dice after a decision with respect to a "pass bet" and "don't pass bet" has been made. "Come point" means a total of four, five, six, eight, nine or 10 thrown by the shooter on the next roll following placement of a come bet or don't come bet. "Crap" means the shooter throws a two, three or 12 on the come-out roll. "Natural" means if the shooter throws a seven or 11 on the come-out roll. "Stickperson" means the person responsible for the dice in play. "Shooter" means the player who is currently throwing the dice. (b) The following equipment shall be used in the game of craps: 1. A table with high walled sides and an upright rail, which surrounds the table's outside edges, sufficient to prevent the dice from rolling off the table, forming a rectangular enclosure. On the surface of the table is a layout showing all possible wagering options; and 2. Five or more dice with the following specifications: i. Being formed in the shape of a perfect cube and of a size no smaller than 0.75 of an inch on each side nor any larger than 0.775 of an inch on each side; ii. Being transparent and made exclusively of cellulose except for the spots, name or trade name of the licensed equipment provider and serial numbers or letters contained thereon; iii. Having the surface of each of its sides perfectly flat and the spots contained in each side perfectly flush with the area surrounding them; iv. Having all edges and corners perfectly square and forming perfect 90 degree angles; v. Having the texture and finish of each side exactly identical to the texture and finish of all other sides; vi. Having its weight equally distributed throughout the cube and no side of the cube heavier or lighter than any other side of the cube; vii. Having its six sides bearing white circular spots from one to six respectively with the diameter of each spot equal to the diameter of every other spot on the die; viii. Having spots arranged so that the side containing one spot is directly opposite the side containing six spots, the side containing two spots is directly opposite the side containing five spots and the side containing four spots is directly opposite the side containing three spots; each spot shall be placed on the die by drilling into the surface of the cube and filling the drilled out portion with a compound which is equal in weight to the weight of the cellulose drilled out and which forms a permanent bond with the cellulose cube, and shall extend into the cube exactly the same distance as every other spot extends into the cube to an accuracy tolerance of .0004 of one inch; and ix. Having the name or the trade name of the licensed equipment provider imprinted or impressed thereon. (c) The dealer shall be responsible for the betting, the payouts and the general conduct of the game in accordance with the provisions of this subchapter. (d) The boxperson shall be responsible for any questions or disputes regarding the conduct of the game consistent with the provisions of this subchapter. (e) The stickperson shall be responsible for: 1. Controlling the dice at the table; 2. Retaining all dice not in play in a dice cup; 3. Offering at least five dice from which the first shooter shall select two to throw; 4. Calling out the sum of the numbers on the high or uppermost sides of the two dice when the dice come to rest after a valid throw; and 5. Collecting the dice. (f) Any number of players can play provided there is room at the table. (g) The method of play for the game of craps shall be as follows: 1. The stickperson shall offer the dice to the player immediately to the left of the boxperson at the table. If the player rejects the dice, the stickperson shall offer the dice to each of the other players in turn, clockwise around the table until a player accepts the dice; 2. The first player to accept and select two dice becomes the shooter. The shooter throws until he throws a pass or a miss-out; 3. The dice are thrown. After the dice come to rest, the numbers on the upward faces of the dice are added together. The total is the deciding number; 4. On the come-out, if the shooter throws a natural (seven or 11), it is a winning decision called a pass; 5. On the come-out, if the shooter throws a crap (two, three or 12), it is a losing decision called a miss-out. If the shooter throws a four, five, six, eight, nine or 10, that number becomes the shooter's point and the shooter continues throwing until either the shooter throws the point again, which is a winning decision or pass; or the shooter throws a seven, which is a losing decision or a miss-out; 6. When the shooter misses out on the point, the dice pass to the next player on his or her left, and it becomes the next player's turn to shoot. The shooter may pass the dice to the next player on completion of a decision without waiting to miss out on the point; 7. Any player may refuse to shoot in his or her turn, and pass the dice to the next player; and 8. Players may call for a change of dice at any time; the change shall take place immediately after the next decision. (h) The following shall constitute the definitions of permissible wagers at the games of craps and mini-craps: 1. All bets shall be made before the dice are thrown and shall consist of the following: i. "Pass bet" shall mean a wager placed on the pass line of the layout immediately prior to the come out roll. (1) The pass bet shall win if, on the come out roll: (A) A total of seven or 11 is thrown; or (B) A total of four, five, six, eight, nine or 10 is thrown and that total is again thrown before a seven appears. (2) The Pass Bet shall lose if, on the come out roll: (A) A total of two, three, or 12 is thrown; or (B) A total of four, five, six, eight, nine or 10 is thrown and a seven subsequently appears before the total is again thrown. ii. "Don't Pass Bet" shall mean a wager placed on the Don't Pass Line of the layout immediately prior to the come out roll. (1) The Don't Pass Bet shall win if, on the come out roll: (A) A total of two or three is thrown; or (B) A total of four, five, six, eight, nine or 10 is thrown and a seven subsequently appears before the total is again thrown. (2) The Don't Pass Bet shall lose if, on the come out roll: (A) A total of seven or 11 is thrown; or (B) A total of four, five, six, eight, nine or 10 is thrown and that total is again thrown before a seven appears. (3) The Don't Pass Bet shall be void if, on the come out roll, a total of 12 is thrown. iii. "Come Bet" shall mean a wager placed on the Come Line of the layout at any time after the come out roll. (1) The Come Bet shall win if, on the roll immediately following placement of such bet: (A) A total of seven or 11 is thrown; or (B) A total of four, five, six, eight, nine or 10 is thrown and that total is again thrown before a seven appears. (2) The Come Bet shall lose if, on the roll immediately following placement of such bet: (A) A total of two, three, or 12 is thrown; or (B) A total of four, five, six, eight, nine or 10 is thrown and a seven subsequently appears before that total is again thrown. iv. "Don't Come Bet" shall mean a wager placed on the "Don't Come" area of the layout at any time after the come out roll. (1) The Don't Come Bet shall win if, on the roll immediately following placement of such bet: (A) A total of two or three is thrown; or (B) A total of four, five, six, eight, nine or 10 is thrown and a seven subsequently appears before that total is again thrown; (2) The Don't Come Bet shall lose if, on the roll immediately following placement of such bet: (A) A total of seven or 11 is thrown; or (B) A total of four, five, six, eight, nine or 10 is thrown and that total is again thrown before a seven appears. (3) The Don't Come Bet shall be void if, on the roll immediately following placement of such bet, a total of 12 is thrown. v. "Place Bet to Win" shall mean a wager that may be made at any time on any of the numbers four, five, six, eight, nine or 10 which shall win if the number on which the wager was placed is thrown before a seven and shall lose if a seven is thrown before such number. All place bets shall be inactive on any come out roll unless called "on" by the player and confirmed by the dealer through placement of an "on" marker button on top of such player's wager. vi. A "Place Bet to Lose" shall mean a wager that may be made at any time against any of the numbers four, five, six, eight, nine or 10 which shall win if a seven is thrown before the particular number against which the wager is placed and shall lose if the particular number against which the wager is placed is thrown before a seven appears. vii. "Four the Hardway" shall mean a wager, that may be made at any time, which shall win if a total of four is thrown the hardway (that is, with two appearing on each die) before four is thrown in any other way and before a seven is thrown. viii. "Six the Hardway" shall mean a wager, that may be made at any time, which shall win if a total of six is thrown the hardway (that is, with three appearing on each die) before six is thrown, in any other way and before a seven is thrown. ix. "Eight the Hardway" shall mean a wager, that may be made at any time, which shall win if a total of eight is thrown the hardway (that is, with four appearing on each die) before eight is thrown in any other way and before seven is thrown. x. "10 the Hardway" shall mean a wager, that may be made at any time, which shall win if a total of 10 is thrown the hardway (that is, with five appearing on each die) before 10 is thrown in any other way and before a seven is thrown. xi. "Field Bet" shall mean a one roll wager that may be made at any time which shall win if any one of the totals two, three, four, nine, 10, 11 or 12 is thrown on the roll immediately following placement of such bet and shall lose if a total of five, six, seven or eight is thrown on such roll. xii. "Any Seven" shall mean a one roll wager that may be made at any time which shall win if a total of seven is thrown on the roll immediately following placement of such bet and shall lose if any other total is thrown. xiii. "Any Craps" shall mean a one roll wager that may be made at any time which shall win if a total of two, three or 12 is thrown on the roll immediately following placement of such bet and shall lose if any other total is thrown. xiv. "Craps Two" shall mean a one roll wager that may be made at any time which shall win if a total of two is thrown on the roll immediately following placement of such bet and shall lose if any other total is thrown. xv. "Craps Three" shall mean a one roll wager that may be made at any time which shall win if a total of three is thrown on the roll immediately following placement of such bet and shall lose if any other total is thrown. xvi. "Craps Twelve" shall mean a one roll wager that may be made at any time which shall win if a total of 12 is thrown on the roll immediately following placement of such bet and shall lose if any other total is thrown. xvii. "11 in One Roll" shall mean a one roll wager that may be made at any time which shall win if a total of 11 is thrown on the next roll and shall lose if any other total is thrown. xviii. "Craps-11 or C and E" shall mean a one roll wager that may be made at any time which shall win, as provided at (i)4 below if either a craps (two, three or 12) or 11 is rolled immediately following placement of such bet and shall lose if any other total is thrown. xix. "Horn Bet" shall mean a one roll wager that may be made at any time which shall win if any one of the totals two, three, 11 or 12 is thrown on the roll immediately following placement of such bet and shall lose if any other total is thrown. xx. "Horn High Bet" shall mean a wager that may be made at any time which shall win if any one of the totals two, three, 11 or 12 is thrown on the roll immediately following placement of such bet and shall lose if any other total is thrown. A Horn High Bet shall be placed in units of five with four units wagered as a Horn Bet and an additional unit wager on one of the totals two, three, 11 or 12. A casino licensee that does not have a designated area on its layouts for the acceptance of a Horn High Bet shall break down the wager into two separate wagers on the "Horn" and one of the totals two, three, 11 or 12. (i) Payout odds shall be as follows: 1. All odds stated on any layout or in any brochure or other publication distributed by a casino night licensee shall be stated through use of the word "to" and no odds shall be stated through use of the word "for." 2. No casino night licensee or any employee or agent thereof shall pay off winning wagers at the game of craps or mini-craps at less than the odds listed below. A casino night licensee may pay off winning wagers at higher odds than those listed below provided that such odds are uniform at the casino night event.
3. A Horn Bet and Horn High Bet shall be paid as if they were four separate wagers on two, three, 11 and 12. 4. A Craps-11 or C and E bet shall be paid as if one half of the wagered amount had been placed on "Any Craps" and one half on "11," and shall be paid as if two separate wagers were made for the one roll. (j) In addition to the payout odds set forth in (i) above for place bets to win on four, five, six, eight, nine and 10, a casino licensee may offer a player the option of receiving true odds on these bets in return for the player paying to the casino licensee, at the time of making the bet, a percentage of the amount wagered which in no event shall exceed five percent of such wager. Under such circumstances, a casino licensee shall conform to the odds listed below in paying off winning wagers on these bets:
(k) In addition to or in lieu of the payout odds set forth in (i) above for place bets to lose on four, five, six, eight, nine and 10, a casino licensee may offer a player true odds on these bets in return for the player paying to the casino licensee, at the time of making the bet, a percentage of the amount the player could win on such bet which in no event shall exceed five percent of such wager. Under such circumstances, a casino licensee shall conform to the odds listed below in paying off winning wagers on these bets:
(l) Except as provided for in (j) and (k) above, no casino licensee shall charge any percentage, fee or vigorish to a player in making any wager in the game of craps or mini-craps. << NJ ADC 13:47-20.26 >> 13:47-20.26 Rules of the game of joker seven (a) In the game of joker seven, "prial" means three cards of the same rank. (b) The following equipment shall be used in the game of joker seven: 1. A table with a joker seven betting layout; and 2. One deck of 52 cards and two jokers. (c) The following equipment is optional in the game of joker seven: 1. A dealing shoe; and 2. An automated shuffling device. (d) The dealer shall: 1. Shuffle, cut and deal the cards in accordance with the provisions in N.J.A.C. 13:47-20.19 and the method of play in (f) below; 2. Be responsible for the operation of the game in accordance with the provisions of this subchapter; 3. Take a position at the table opposite the players; and 4. Collect all losing wagers and pay all winning wagers. (e) The dealer shall decide the number of players in the game of joker seven. (f) The method of play for the game of joker seven shall be as follows: 1. Players place bets on the betting squares which represent the various combinations which can arise from a seven card hand. 2. The dealer deals cards face up from the top of the deck to each player one at a time until each player has seven cards. (g) Winning wagers shall be paid as follows:
<< NJ ADC 13:47-20.27 >> 13:47-20.27 Rules of the game of let it ride (a) The following words and terms as used in the game of let it ride shall have the following meanings: "Community card" means any of the three cards which is initially dealt face down to a designated area of the table and which is used by all players to form a five card poker hand. "Hand" means the five card poker hand formed by combining the three cards dealt to the player and the two community cards. "Let it ride" means that a player chooses not to take back a wager that may be withdrawn. "Round of play" means one complete cycle of play during which all wagers have been placed, all cards have been dealt and all remaining wagers have been paid off or collected. (b) The following equipment shall be used in the game of let it ride: 1. Two decks of cards with backs of a different color; 2. One cutting card of an opaque solid color, readily distinguishable from the color of the backs and edges of the playing cards; 3. A table with a layout showing first bet, second bet and third bet boxes at each player position and a place for the three community cards on the dealer's side of the table; and 4. A discard rack. (c) The following equipment is optional in the game of let it ride: 1. A dealing shoe; and 2. An automated shuffling device. (d) The dealer shall: 1. Shuffle, cut and deal the cards in accordance with the provisions in N.J.A.C. 13:47-20.19 and the method of play in (f) below; 2. Be responsible for the operation of the game in accordance with the provisions of this subchapter; 3. Take a position at the table opposite the players; and 4. Collect all losing wagers and pay all winning wagers. (e) Players shall: 1. Place their wager and make decisions to withdraw or let it ride; and 2. Keep all cards dealt to them in full view of the dealer at all times. (f) The method of play for the game of let it ride shall be as follows: 1. Only one deck of cards shall be used at a time. 2. Both decks shall be continuously alternated in and out of play at the end of each round of play. 3. The cards from only one deck shall be placed in the discard rack at any given time. 4. All cards collected by the dealer shall be picked up in order and placed in the discard rack in such a way that they can be readily arranged to reconstruct each hand in the event of a question or dispute. 5. If an automatic shuffling device is used, the second deck of cards shall be continuously shuffled when not in use. 6. A player shall be permitted to play more than one hand per round of play provided the second hand is the next player position to his or her left or right. 7. Only players who are seated at the let it ride table may place a wager at the game. Once a player has placed a wager and received cards, that player shall remain seated until the completion of the round of play. 8. Each player places three bets of equal amounts in the boxes marked first bet, second bet and third bet in front of the player prior to the dealer calling "No more bets." 9. The dealer, starting with the player farthest to his or her left and continuing clockwise, shall deal one card face down to each player and one card face down to the area on the layout for the community card. The dealer shall repeat this procedure until all players and the community card area have three cards. The second community card dealt shall be placed to the right of the first community card. The third community card dealt shall be placed to the right of the second community card dealt. 10. After the players have examined their cards, the dealer shall, beginning with the player farthest to the dealer's left and moving clockwise around the table, ask each player if he or she wishes to withdraw bet number one or let it ride. 11. If a player chooses to let bet number one ride, that bet shall remain on the appropriate betting area of the layout until the end of the round of play. 12. If a player chooses to withdraw bet number one, the dealer shall move the gaming chips on the betting area designated for bet number one toward the player who shall then immediately remove the gaming chips from the betting area. 13. After each player has made a decision regarding bet number one, the dealer shall remove the community card that is to the dealer's left, and place the burned card in the discard rack face down. 14. The dealer shall then turn the community card that is to the dealer's left face up and place it on top of the remaining card. The exposed card shall become the first community card. 15. After the first community card is exposed, the dealer shall, beginning with the player farthest to the dealer's left and moving clockwise around the table, ask each player if he or she wishes to withdraw bet number two or let it ride. This decision shall be made by each player regardless of the decision made concerning bet number one. 16. If a player chooses to let bet number two ride, that bet shall remain on the appropriate betting area of the layout until the end of the round of play. 17. If a player chooses to withdraw bet number two, the dealer shall move the gaming chips on the betting area designated for bet number two toward the player who shall then immediately remove the gaming chips from the betting area. 18. The dealer shall then move the first community card to the right of the card that remains face down in the community card area. The face down card shall be turned face up by the dealer and become the second community card. 19. After the second community card is turned face up, the dealer shall, beginning with the player farthest to his or her right, and continuing around the table in a counterclockwise direction, turn the three cards of each player face up. 20. The two community cards and the three cards dealt to each player shall form the five card poker hand of each player. The dealer shall examine the cards of each player to determine if the player's hand qualifies for a payout. 21. Any wager on a hand which has a rank that is lower than a pair of tens shall be a losing wager. All losing wagers shall be immediately collected by the dealer and placed in the table inventory container. The cards of any player who has made a losing wager shall be collected and placed in the discard rack. 22. After all losing wagers have been collected, all winning wagers, including any winning bonus wagers, shall be paid. All winning hands shall remain face up on the layout until all winning wagers have been paid by the dealer. Each winning wager that remains on the table shall be paid in accordance with the payout odds listed in (g) below. 23. The dealer shall pay all winning wagers beginning with the player farthest to the right of the dealer and continuing counterclockwise around the table. After paying all winning wagers, the dealer shall immediately collect the cards of all winning players and the community cards and place them in the discard rack. 24. All cards collected by the dealer shall be picked up in order and placed in the discard rack in such a way that they can be readily arranged to reconstruct each hand in the event of a question or dispute. (g) Winning wagers shall be paid as follows:
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